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Level Up

Environment Artist (Remote)

  • Location

    Europe

  • Discipline:

    Level Up

  • Salary:

    Competitive salary

Level Up. has partnered with a newly established game studio of industry veterans. This studio strives to build great experiences for players in the Survival Sandbox Genre, which drives their teams.
An ideal candidate will bring a collaborative mindset and be comfortable working in a remote setup.

The studios' title is a social survival sandbox game trying to modernize the genre by combining an instanced social hub where the whole game population can meet, trade, and socialize with a persistent survival sandbox world where the player is exploring the world.

Do you want to be part of their story? Help build a live service that is fun for players around the globe and be a part of our journey to craft a terrific game studio.

Your Mission

- As an environment artist, your talent and vision will help shape the game. You will work closely with the concept and level design team to create a gameplay-oriented world, beautiful and consistent with the handcrafted art styles
- Your broader experience with game development and building a well-designed world will help you work collaboratively with level designers to ensure that you always put gameplay first when developing solid and fun areas to play in

Your Responsibilities

- Create stunning organic and hard surface 3D models for an open-world environment
- Build modular architecture and kits to make world build easy and consistent
- Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, and gameplay space collisions
- Work with the team to conceive, visualize, and execute environment art
- Build individual art assets, and help others to elevate their work
- Assist with outsourcing assets, both with feedback and intake/integration
- Self-motivation, good communication skills, and a great team-player attitude

Your Profile

- Minimum of 2 years of games industry experience working as an environment artist
- Experience creating stylized, non-photorealistic levels and 3D assets
- Experience with engine and game performance and optimization
- Familiarity with Maya/Blender, Photoshop, Zbrush and Substance Designer/Painter
- Ability and willingness to tackle technical problems and quickly learn new tools and workflows

Why this Studio

- An opportunity to work for a newly established game studio of industry veterans
- A lean organization with potential for growth
- The experience of creating something from scratch with your contribution is not necessarily limited to engineering
- Receive a competitive salary following your market area
- Be a part of a diverse international team with highly qualified and dedicated colleagues
- The possibility to work fully remote with occasional workshops