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Live Roles

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UI Artist

  • Competitive salary
  • Abu Dhabi

Level Up. in partnership with Ubisoft Abu Dhabi are seeking a UI Artist to join their growing studio in the capital of the United Arab Emirates. As a UI Artist, you would be responsible for designing, prototyping, and creating the graphic elements of the mobile videogame interface and the menu on a brand-new, soon to be launched mobile title! Location: This position is based in the vibrant expat city of Abu Dhabi. An extremely safe and multi-cultural city, based on an island in the Persian Gulf and 1-hour drive from Dubai. Abu Dhabi offers a vibrant social and forward-thinking cultural lifestyle. It has an array of experiences and events including pristine beaches, Formula 1, Theme Parks, Louvre Museum, vibrant nightlife and year-round sunshine. Having ranked number 1 for the past 4 years in a row as the safest city in the world, providing a great home and standard of living. Responsibilities: - Autonomously execute and prepare the necessary graphic assets menus and HUD - Work together with the Design team to shape UI and menu according to the gameplay needs and art direction - Ensure a smooth implementation matching the intention, by yourself or with the assistance of the Programming team - Assure that game information is well conveyed through the various user interfaces - Keep control of assets production, respecting technical constraints and optimization guidelines. Requirements: - Previous work experience as a User Interface Artist for at least 1 mobile game - Previous experience in a graphic design role (portfolio needed) - Proficiency in Adobe XD, Sketch, Photoshop, Illustrator or other visual design tools - Good Artistic skills (proportion, composition, colour) - Experience with Unity 3D editor will be plus - Excellent English On offer: Attractive tax-free salary  Relocation - flights for family and one-month hotel stay Visa - provided for the whole family Private medical insurance - provided for the whole family Education allowance - provided for children aged 3-18 years Annual airline tickets - provided for the whole family Pet relocation - if required 2x annual bonuses

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Senior Game Developer (C++) (Remote)

  • Competitive salary
  • United Kingdom

Level Up. in partnership with The Multiplayer Guys are seeking a Senior Game Developer to join their growing development studio. The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Embedded directly into their client’s team of engineering experts, you’ll be developing and improving tools and technology that empowers internal and external developers, working on systems such as player inventory, leaderboards, achievements, voice chat, parties, and any online game feature. In this role, you'd report to a Technical Director or the CTO. Your responsibilities will include: - Design and implement functionality for AAA external clients - Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech - Lead a team of Principal, Senior and non-Senior Engineers, with responsibility for performance management and development ensuring an exceptional level of service to their clients - Identify and highlight any potential risks in the solutions that are being worked on - Solve problems through the application of sound software engineering principles - Continuously work to minimise technical and maintenance issues - Champion quality in MPG and their clients' development process - Other duties as assigned To be the right fit, you need: - Extensive track record of commercial experience in game development, with at least four shipped games - Prior experience at mentoring team members - Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable - Excellent C++ programming skills - Experience in supporting HR initiatives including development discussions, recruitment and performance management - Knowledge of Unreal (UE4), Unity and other proprietary engines is preferable - Experience with smart or mobile devices would be a plus - Attention to detail with a strong ability to analyse and comprehend direction - Awesome technical insight and a finisher of technical tasks on time - A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique - Excellent problem solving, debugging and optimisation skills 

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Online Programmer (C++/Linux)

  • Competitive salary
  • Abu Dhabi

Level Up. in partnership with Ubisoft Abu Dhabi are seeking a C++ Online Programmer to join their growing studio in the capital of the United Arab Emirates. Together, we are seeking for talented C++ Online Programmer with experience and expertise in the online domain. Your main responsibility would be to make various modules for online games. You should be capable enough for creating various technical solutions as per the design requirements, additionally should have an understanding of various web protocols and technologies. Location: This position is based in the vibrant expat city of Abu Dhabi. An extremely safe and multi-cultural city, based on an island in the Persian Gulf and 1-hour drive from Dubai. Abu Dhabi offers a vibrant social and forward-thinking cultural lifestyle. It has an array of experiences and events including pristine beaches, Formula 1, Theme Parks, Louvre Museum, vibrant nightlife and year-round sunshine. Having ranked number 1 for the past 4 years in a row as the safest city in the world, providing a great home and standard of living. Key Responsibilities: - Create various gaming components for online games that can support multi-million user bases - Write clean, robust, reusable code - Follow and enhance the existing development processes and set standards - Educate other team members on programming issues and concepts - Make optimal architecture to make web and mobile-based games using Unity as client-side tech - Adapt to reuse existing components and technology, rather than re-inventing them again. - Provide support to team members whenever required - Work with leads and production staff to organize the team to be effective and empowered. - Understands the importance of writing secure code Key Skills: - Have a strong understanding of various protocols like HTTP and Sockets - Familiarity with client/server packet handling and latency/packet-loss mitigation - Comfortable in creating RESTful web services and network calls. - Experience in programming standard multiplayer features (matchmaking, leaderboards, friends etc.) - Have good working knowledge about databases and be comfortable in using MySql or equivalent database - Strong skills in server-side resource profiling, optimization and debugging - Experience building synchronous client/server systems. - Have some understanding of NoSQL solutions such as MongoDB - Have excellent programming skills and solid experience programming C/C++ - Comfortable with both Linux and Windows server environments - Have a strong understanding of object-oriented programming - Be flexible in organizing the work as per the requirements - Understand how to work in a result-oriented environments and should respect commitments towards the work - Be a team player and has the ability to work in the constructive direction for the company, team and personal growth - Be capable enough to adapt to changes and get the best out of it - Should be fluent in English and should hold good communication skills to interact with various teams - A passion for creating and playing games - Experience with mobile games and social games are preferable - Not afraid to learn new technology and rapidly apply it in your daily work Qualifications: - Minimum 5 years of programming experience in web and related technologies - Minimum 2 years of experience with synchronous client/server systems or high traffic scalable web services - Degree in technology or any other training or equivalent  On offer: - Attractive tax-free salary  - Relocation - flights for family and one-month hotel stay - Visa - provided for the whole family - Private medical insurance - provided for the whole family - Education allowance - provided for children aged 3-18 years - Annual airline tickets - provided for the whole family - Pet relocation - if required - 2x annual bonuses

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Live Producer

  • Competitive salary
  • Abu Dhabi

Level Up. in partnership with Ubisoft Abu Dhabi are seeking a Live Producer to join their growing studio in the capital of the United Arab Emirates. Are you passionate about mobile games? Do you want to engage players and bring fun into their daily routine? Are you a go-getter who can transform into a firefighter when needed? If your answer is YES, you might be the missing piece from our fun-loving mobile team! As a Live Producer, your job is to oversee the operation of live game services and participate in the development of live game features. You will be the Jack of all trades leading all the various live operations and coordinate between production, marketing, business, IT and community teams Location: This position is based in the vibrant expat city of Abu Dhabi. An extremely safe and multi-cultural city, based on an island in the Persian Gulf and 1-hour drive from Dubai. Abu Dhabi offers a vibrant social and forward-thinking cultural lifestyle. It has an array of experiences and events including pristine beaches, Formula 1, Theme Parks, Louvre Museum, vibrant nightlife and year-round sunshine. Having ranked number 1 for the past 4 years in a row as the safest city in the world, providing a great home and standard of living. Responsibilities: - Manage and own the pipeline for releasing updates (builds, content, marketing deliverables) - Own the post-launch escalation process with support from producer & other leads - Work closely with different disciplines within the live environment to ensure that tasks and initiatives move forward - Coordinate the development of adequate processes and tools to deploy and operate the game, its features and services in order to engage, retain and monetize - Participate in the definition and challenge the ARM strategy - Proficiently and proactively deal with issues that arise and problem solve in a live game environment The dream candidate: - Has significant experience in operating successful F2P mobile games - Has a deep understanding of acquisition, retention, monetization (ARM) and customer service - Is a highly organized problem solver - Is an active communicator and excellent at building relationships throughout the organization - Has the ability to inspire and motivate cross-functional teams - Is persistent and willing to go the extra mile to make things happen - Has a predictive and proactive mindset  On offer: Attractive tax-free salary  Relocation - flights for family and one-month hotel stay Visa - provided for the whole family Private medical insurance - provided for the whole family Education allowance - provided for children aged 3-18 years Annual airline tickets - provided for the whole family Pet relocation - if required 2x annual bonuses

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W1siziisijiwmjevmtevmzavmdyvmzmvndkvntlknjdhzwutyjyyos00oduzlweymjgtm2u1ngu3yty1ymnjl01qrybucmfucyaomykucg5nil0swyjwiiwidgh1bwiilcixmdb4mtawxhuwmdnjil1d

Rendering Programmer (Remote)

  • £25,000 - £40,000
  • United Kingdom

The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Embedded directly into their client’s team of engineering experts, you’ll be developing and improving tools and technology that empowers internal and external developers, working on systems such as player inventory, leaderboards, achievements, voice chat, parties, and any online game feature. Reporting to a Lead Software Engineer or Technical Director, your responsibilities will include: - Design and implement functionality for AAA external clients - Responsible for implementation in a number of areas including Rendering - Identify and highlight any potential risks in the solutions that are being worked on - Solve problems through the application of sound software engineering principles - Continuously work to minimise technical and maintenance issues - Champion quality in MPG and their clients' development process To be the right fit, you need: - To be a strong engineer with professional experience in games - At least one or more shipped game - PC development experience - Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable - Excellent C++ programming skills - Knowledge of Unreal (UE4), Unity and other proprietary engines is preferable - Experience in developing multiplayer games is highly desirable - Experience with smart or mobile devices would be a plus - Attention to detail with a strong ability to analyse and comprehend the direction - Awesome technical insight and a finisher of technical tasks on time - A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique - Ability to use initiative and take proactive action to provide solutions - Excellent problem solving, debugging and optimisation skills 

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Game Developer (C++ & Unreal Engine) - Remote

  • Competitive salary
  • United Kingdom

Level Up. in partnership with The Multiplayer Guys are seeking a Game Developer (C++ & Unreal Engine) to join their growing development studio. The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Embedded directly into their client’s team of engineering experts, you’ll be developing and improving tools and technology that empowers internal and external developers, working on systems such as player inventory, leaderboards, achievements, voice chat, parties, and any online game feature. In this role, you'd report to a Lead Software Engineer or Technical Director. Your responsibilities will include: - Design and implement functionality for AAA external clients - Responsible for implementation in a number of areas including but not limited to gameplay, rendering, engine, tools, AI, or UI - Identify and highlight any potential risks in the solutions that are being worked on - Solve problems through the application of sound software engineering principles - Continuously work to minimise technical and maintenance issues - Champion quality in MPG and their clients' development process To be the right fit, you need: - To be a strong engineer with professional experience in games - At least one or more shipped game - PC development experience - Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable - Excellent C++ programming skills - Knowledge of Unreal (UE4), Unity and other proprietary engines is preferable - Experience in developing multiplayer games is highly desirable - Experience with smart or mobile devices would be a plus - Attention to detail with a strong ability to analyse and comprehend direction - Awesome technical insight and a finisher of technical tasks on time - A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique - Ability to use initiative and take proactive action to provide solutions - Excellent problem solving, debugging and optimisation skills  On offer: - Opportunity to work across multiple AAA studios and titles from your own home - Above market-rate salaries - Generous annual leave Get in touch to find out more!

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W1siziisijiwmjevmtevmzavmdyvmzmvndkvntlknjdhzwutyjyyos00oduzlweymjgtm2u1ngu3yty1ymnjl01qrybucmfucyaomykucg5nil0swyjwiiwidgh1bwiilcixmdb4mtawxhuwmdnjil1d

UI Programmer (Remote)

  • Competitive salary
  • United Kingdom

Level Up. in partnership with The Multiplayer Guys are seeking a UI Programmer to join their growing development studio. The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Embedded directly into their client’s team of engineering experts, you’ll be developing and improving tools and technology that empowers internal and external developers, working on systems such as player inventory, leaderboards, achievements, voice chat, parties, and any online game feature. In this role, you'd report to a Lead Software Engineer or Technical Director. Your responsibilities will include: - Design and implement functionality for AAA external clients - Responsible for implementation in a number of areas including UI - Identify and highlight any potential risks in the solutions that are being worked on - Solve problems through the application of sound software engineering principles - Continuously work to minimise technical and maintenance issues - Champion quality in MPG and their clients' development process To be the right fit, you need: - To be a strong engineer with professional experience in games - At least one or more shipped game - PC development experience - Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable - Excellent C++ programming skills - Knowledge of Unreal (UE4), Unity and other proprietary engines is preferable - Experience in developing multiplayer games is highly desirable - Experience with smart or mobile devices would be a plus - Attention to detail with a strong ability to analyse and comprehend direction - Awesome technical insight and a finisher of technical tasks on time - A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique - Ability to use initiative and take proactive action to provide solutions - Excellent problem solving, debugging and optimisation skills  On offer: - Opportunity to work across multiple AAA studios and titles from your own home - Above market-rate salaries - Generous annual leave Get in touch to find out more!

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W1siziisijiwmjevmtevmzavmdyvmzmvndkvntlknjdhzwutyjyyos00oduzlweymjgtm2u1ngu3yty1ymnjl01qrybucmfucyaomykucg5nil0swyjwiiwidgh1bwiilcixmdb4mtawxhuwmdnjil1d

Lead Game Developer (Remote)

  • Competitive salary
  • United Kingdom

Level Up. in partnership with The Multiplayer Guys are seeking a Lead Game Developer to join their growing development studio. The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Embedded directly into their client’s team of engineering experts, you’ll be developing and improving tools and technology that empowers internal and external developers, working on systems such as player inventory, leaderboards, achievements, voice chat, parties, and any online game feature. In this role, you'd report to a Technical Director or the CTO. Your responsibilities will include: - Design and implement functionality for AAA external clients - Responsible for implementation in a number of areas including but not limited to gameplay, AI, UI, Multiplayer, Core Tech - Lead a team of Principal, Senior and non-Senior Engineers, with responsibility for performance management and development ensuring an exceptional level of service to their clients - Identify and highlight any potential risks in the solutions that are being worked on - Solve problems through the application of sound software engineering principles - Continuously work to minimise technical and maintenance issues - Champion quality in MPG and their clients' development process - Other duties as assigned To be the right fit, you need: - Extensive track record of commercial experience in game development, with at least four shipped games - Prior experience at mentoring team members - Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable - Excellent C++ programming skills - Experience in supporting HR initiatives including development discussions, recruitment and performance management - Knowledge of Unreal (UE4), Unity and other proprietary engines is preferable - Experience with smart or mobile devices would be a plus - Attention to detail with a strong ability to analyse and comprehend direction - Awesome technical insight and a finisher of technical tasks on time - A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique - Excellent problem solving, debugging and optimisation skills 

Apply Now
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Gameplay Programmer (Remote)

  • £25,000 - £40,000
  • United Kingdom

Level Up. in partnership with The Multiplayer Guys are seeking a Gameplay Programmer to join their growing development studio. The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Embedded directly into their client’s team of engineering experts, you’ll be developing and improving tools and technology that empowers internal and external developers, working on systems such as player inventory, leaderboards, achievements, voice chat, parties, and any online game feature. In this role, you'd report to a Lead Software Engineer or Technical Director. Your responsibilities will include: - Design and implement functionality for AAA external clients - Responsible for implementation in a number of areas including Gameplay - Identify and highlight any potential risks in the solutions that are being worked on - Solve problems through the application of sound software engineering principles - Continuously work to minimise technical and maintenance issues - Champion quality in MPG and their clients' development process To be the right fit, you need: - To be a strong engineer with professional experience in games - At least one or more shipped game - PC development experience - Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable - Excellent C++ programming skills - Knowledge of Unreal (UE4), Unity and other proprietary engines is preferable - Experience in developing multiplayer games is highly desirable - Experience with smart or mobile devices would be a plus - Attention to detail with a strong ability to analyse and comprehend direction - Awesome technical insight and a finisher of technical tasks on time - A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique - Ability to use initiative and take proactive action to provide solutions - Excellent problem solving, debugging and optimisation skills 

Apply Now
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W1siziisijiwmjevmtevmzavmdyvmzmvndkvntlknjdhzwutyjyyos00oduzlweymjgtm2u1ngu3yty1ymnjl01qrybucmfucyaomykucg5nil0swyjwiiwidgh1bwiilcixmdb4mtawxhuwmdnjil1d

Senior UI Programmer (Remote)

  • £35,000 - £50,000
  • United Kingdom

The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Embedded directly into their client’s team of engineering experts, you’ll be developing and improving tools and technology that empowers internal and external developers, working on systems such as player inventory, leaderboards, achievements, voice chat, parties, and any online game feature. Reporting to a Lead Software Engineer or Technical Director, your responsibilities will include: - Design and implement functionality for AAA external clients - Responsible for implementation in a number of areas including UI - Identify and highlight any potential risks in the solutions that are being worked on - Providing mentoring support to other members of the team as directed by the Lead/Technical Director - Solve problems through the application of sound software engineering principles - Continuously work to minimise technical and maintenance issues - Champion quality in MPG and their clients' development process To be the right fit, you need: - A strong engineer with professional experience in games - At least two or more shipped games - Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable - Excellent C++ programming skills - Knowledge of Unreal (UE4), Unity and other proprietary engines is preferable - Experience in developing for multiplayer games is highly desirable - Experience with smart or mobile devices would be a plus - Attention to detail with a strong ability to analyse and comprehend the direction - Awesome technical insight and a finisher of technical tasks on time - A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique - Ability to use initiative and take proactive action to provide solutions - Excellent problem solving, debugging and optimisation skills

Apply Now
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W1siziisijiwmjevmtevmzavmdyvmzmvndkvntlknjdhzwutyjyyos00oduzlweymjgtm2u1ngu3yty1ymnjl01qrybucmfucyaomykucg5nil0swyjwiiwidgh1bwiilcixmdb4mtawxhuwmdnjil1d

QA Engineer (Remote)

  • Competitive salary
  • United Kingdom

The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Reporting to the QA Lead, your role will be to ensure all titles are shipped on time to the highest quality. Responsibilities: - Functionality and smoke testing - Create and utilise test plans - Coordinate multiplayer play-tests and gather data - Report and regress bugs to a high standard - Provide clear and detailed reports for internal managers and external clients - Work alone on projects and take charge of all QA requirements - Communicate directly with developers and producers to promote and retain client standards Requirements: - Proven experience of functionality testing across numerous titles and platforms - Experience in sprints and testing cycles - Knowledge and experience of bug tracking systems - Jira etc. - Excellent communication and organisational skills - Ability to quickly learn new processes and perform them to a high standard - Passion for gaming Desirable: - Automation Testing - Test Data Management and manipulation - Team coordination - Knowledge of certification requirements, eg Sony TRC - Advanced knowledge of Jira

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W1siziisijiwmjevmtevmzavmdyvmzmvndkvntlknjdhzwutyjyyos00oduzlweymjgtm2u1ngu3yty1ymnjl01qrybucmfucyaomykucg5nil0swyjwiiwidgh1bwiilcixmdb4mtawxhuwmdnjil1d

Senior AI Programmer (Remote)

  • £35,000 - £50,000
  • United Kingdom

The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Embedded directly into their client’s team of engineering experts, you’ll be developing and improving tools and technology that empowers internal and external developers, working on systems such as player inventory, leaderboards, achievements, voice chat, parties, and any online game feature. Reporting to a Lead Software Engineer or Technical Director, your responsibilities will include: - Design and implement functionality for AAA external clients - Responsible for implementation in a number of areas including AI - Identify and highlight any potential risks in the solutions that are being worked on - Providing mentoring support to other members of the team as directed by the Lead/Technical Director - Solve problems through the application of sound software engineering principles - Continuously work to minimise technical and maintenance issues - Champion quality in MPG and their clients' development process To be the right fit, you need: - A strong engineer with professional experience in games - At least two or more shipped games - Experience with consoles like PS4/PS5 and XboxOne/SeriesX is preferable - Excellent C++ programming skills - Knowledge of Unreal (UE4), Unity and other proprietary engines is preferable - Experience in developing for multiplayer games is highly desirable - Experience with smart or mobile devices would be a plus - Attention to detail with a strong ability to analyse and comprehend the direction - Awesome technical insight and a finisher of technical tasks on time - A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique - Ability to use initiative and take proactive action to provide solutions - Excellent problem solving, debugging and optimisation skills

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Lead Character Artist (Remote)

  • Competitive salary
  • United Kingdom

Level Up. in partnership with The Multiplayer Guys are seeking a Lead Character Artist to join their growing development studio. The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Together we're seeking a world-class practitioner with great mentoring skills, experience in managing people as well as character art production. You'll need to have experience across a range of character styles and game genres - including combat-based multiplayer games, as well as being a skilled traditional artist, with a deep understanding of creating compelling characters. You should enjoy working with concept artists and creative writers in developing characters for games and be an expert at understanding game design and technical specifications and their impact on character look-dev. Job Description As a Lead Character Artist, you’ll be responsible for in-game character art across the studio. You’ll create benchmarks, set quality and delivery targets for your team, and use your great leadership skills to ensure they succeed. Report to the Head of Art. Responsibilities You’ll work with production in defining tasks and producing schedules for your team, helping to prioritise and organise their work. Identifying risks early, including where the team needs to skill-up or recruit. You’ll keep open channels across the studio - responding quickly to change and flagging issues/risks/praise. You’ll act as the final touch quality control for character art, iterating on game assets and conducting group critiques to improve overall art quality. You’ll work closely with Art Direction and Visual Development to help define styles and understand how they translate to game assets. You’ll use your deep understanding of game design and technical specifications to create and document best practices, technical and creative benchmarks for internal and outsourced teams. You’ll keep all departments, including marketing, informed of the team’s work. You’ll develop your team along with your own knowledge, identifying the best training programs and tracking artists with personal development plans. You’ll keep up to date with the latest games, trends and practices - ensuring we’re the experts in multiplayer character art. The point of contact for character art - internally, outsource and clients. You’re happy discussing the work with all disciplines and being an ambassador for the studio and your craft with our external partners. There may be some travel needed for this role. Skills and Knowledge - Expert character artist with a superb portfolio of work. - Excellent interpersonal and communication skills - Familiarity with data management software: e.g. Perforce. - Excellent working knowledge of industry-standard tools: e.g. Maya, Max, Substance Painter, Photoshop, Marvelous Designer, etc.) - Excellent knowledge of the video game industry and typical video game development. - Expert at giving and receiving direction and feedback. Experience - Several released games: AAA experience desirable, Games as a Service experience desirable - Previous management experience/team leadership and mentoring is desirable - Previous experience of working in the games industry or studio is a distinct advantage - Experience in building and levelling up art teams is desirable - Experience presenting at industry events and/or engaging with further/higher education is desirable, but not essential

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Senior Technical Animator (Remote)

  • Competitive salary
  • United Kingdom

The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Together we're seeking a world-class practitioner with experience across a range of animation styles and game genres - including combat-based multiplayer games. You'll need to have a deep understanding of the challenges of animation and characters for games and have lots of practical solutions and advice. You should have an excellent showreel, demonstrating your technical ability as well as the in-game end result. The perfect girl or guy for this role will be an expert in setting up animators for success with rigs and tools, ensuring they can reach quality targets and deadlines through training and continued support, and have a great understanding of game design and visual direction, enabling you to assess the impact and opportunities they propose for animation/characters. Job Description As a Senior Technical Animator, you’ll be responsible for how we get the right animation for a game, into the game. You’ll assess, propose and create rigs, animation tools and pipelines, help set quality and delivery targets - and do your best to ensure the animation succeeds. You’ll work closely with animators, character artists, engineers and the wider technical art and art teams, making sure the work you do is suitable, understood and used correctly. Report: depending on roles available: Lead Technical Animator/ Animation Director/ Head of Art. Responsibilities - Provide integral support for the development of animation for games, by creating rigs, tools and pipelines for body, face, creatures and other animated objects. - Define and help implement the best methods for getting animated assets into the game. - Ensure your work takes into account the needs of the game, the animators, timeframes and technical constraints of the product. - Assist in identifying inefficiencies in run-time character rendering, toolchain or workflow and help find solutions - Ensure your work is robust and can cope with a dramatic scale in production for multiplayer demands. - Help with R&D of user customisable and morphable characters for end-users. - Keep open channels of communication across the studio - responding quickly to change and flagging issues/risks/praise. - You’ll continually evaluate animation technology - iterating on tool/pipeline designs and conducting group critiques to improve work practices and overall art quality. - You’ll use your deep understanding of game design and technical specifications to guide/create best practices, technical benchmarks for internal and outsourced teams. - You act as a point of contact for technical animation - internally, outsource and clients. You’re happy discussing the work with all disciplines and being an ambassador for the studio and your craft with our external partners. - There may be some travel needed for this role. - You help with recruitment for animation, character and tech art teams and other crafts. Skills and Knowledge - Understanding of the pros and cons of different animation techniques such as skinning and morph targets. - Knowledge of how to reduce the Level of Detail for bones, morph targets and character meshes with visual quality in mind. - Knowledge of IK set-up and implementation. - Thorough understanding of animation fundamentals for human and non-human characters. - A good knowledge of graphics profiling and debugging tools. - Expert building animation rigs for human, animal and other animated entities for at least one published title within the Console, PC or film industry - Expert in setting up and producing art and animation content for real-time 3D game engines - Thorough understanding of optimising animation content for memory and performance constraints. - Expert in scripting languages to improve art workflow. - Expert with source control systems. - Thorough understanding of animation within the Unreal and Unity game engines. - Knowledge of how to fake or approximate physics using animation. - Knowledge and experience of mocap workflows and implementation. - Comfortable giving and receiving direction and feedback. Experience - Previous experience in a Senior/Principal position. - Experience in in-game character creation and user-generated content. - Experience setting up characters for real-time cloth simulation. - Experience with using displacement maps to deform characters. - Experience in lip-syncing for 3D characters. - Experience in modelling characters, hair and clothing is desirable. - Experience with clothing design software such as Marvellous Designer is desirable. - Experience of UV mapping methods for characters is desirable. - Experience working on Mobile Platforms is desirable. - Understanding of modern real-time lighting techniques and PBR workflow is desirable. - Understanding of shader authoring languages such as HLSL or Cg is desirable.

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Technical UI Artist (Remote)

  • Competitive salary
  • United Kingdom

The Multiplayer Guys is a development studio that helps other development studios make their multiplayer games better. They work with studios to create, develop, iterate and maintain their multiplayer games and associated tools, tests and documentation. Together we're seeking a UI Artist who is highly experienced in creating the user interface for a variety of games and platforms - including multiplayer games. You’ll need to be a specialist in the technical challenges in getting UI art: 2D, 3D, VFX, video or animated, into games and functioning as intended. You'll have to have a deep understanding of a variety of tools and techniques used for making game menus and in-game OSD/HUD systems. You should be an expert in setting up UI artists, Motion Graphics and UX designers for success with workspaces and tools, ensuring they can reach quality targets and deadlines through technical training and continued support, and have a great understanding of game design and visual direction, enabling you to assess the impact and opportunities each propose for UI creation. Job Description An integral part of the UI and Tech Art teams, a specialist in UI implementation - you will help us develop the best multiplayer UI experiences across multiple games and platforms. You’ll assess, propose and create tools and pipelines, help set technical quality and delivery targets - and do your best to ensure the UI succeeds by making the workflow as user friendly as possible. Reporting to the Lead Technical Artist with a dotted line to the Lead UI Artist. Responsibilities - Provide integral support to the development of UI for games, by creating templates, tools and workflows for all manner of UI art. - Define and help implement the best methods for getting UI assets into the game. - Ensure your work takes into account the needs of the game, the developers and end-users, timeframes and technical constraints of the product. - Assist in identifying inefficiencies in run-time rendering, toolchain or workflow and help find solutions. - Ensure your work is robust and can cope with a dramatic scale in production for multiplayer demands. - Help with R&D of user customisable UI content for end-users. - Keep open channels of communication across the studio - responding quickly to change and flagging issues/risks/praise. - You’ll continually evaluate UI technology - iterating on tool/pipeline designs and conducting group critiques to improve work practices and overall art quality. - You’ll use your deep understanding of game design and technical specifications to guide/create best practices, technical benchmarks for internal and outsourced teams. - You act as a point of contact for technical UI work - internally, outsource and clients. - You’re happy discussing the work with all disciplines and an ambassador for the studio and your craft with our external partners. - There may be some travel needed for this role. - You help with recruitment for UI and tech art teams and other crafts. Skills and Knowledge - Understanding of the pros and cons of different UI tools and pipelines for different game engines. - Knowledge of how to optimize UI for platform/device due to memory and performance constraints. - Expert building and testing UI, collating/acting on feedback from artists and designers. - Thorough understanding of UI animation within the Unreal and Unity game engines. - Good knowledge of art tools used for UI assets to enable you to make tools/scripts. - Knowledge of scripting languages to improve art workflow. - Understanding of menu systems and terminology. - Understanding of UI design process. - Good understanding of game design. - A good knowledge of graphics profiling and debugging tools. - Some knowledge of UX principles. - Expert with source control systems. Experience - Previous experience in UI focused Technical Art position. - Experience of each stage of game development - pre-production, full production, Release and Live Operations. - Experience with Unreal and Unity engines. - Experience with several UI implementation tools for fame engines. - Experience working directly with creative teams: UI Artists, Motion Graphics, UX designers. - Experience of multiplayer, F2P and Game as a Service an advantage. - Experience in creating game assets for UI an advantage. - Experience with a range of platforms: PC, Consol, Mobile a distinct advantage. - Understanding modern real-time lighting techniques and PBR workflow is desirable. - Understanding of shader authoring languages such as HLSL or Cg is desirable. Understanding of human-centred design desirable. Passion for interactive design is desirable. Understanding of art foundations: form, tone, colour, motion, composition - desirable  

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