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Live Roles

W1siziisijiwmjivmdkvmjevmtivndqvmtavmti3nzk0zdctmwziyi00nwy3ltk4mtutodjinzayywq3ztc4l0nyzwf0axzllnbuzyjdlfsiccisinrodw1iiiwimzawedqwmfx1mdazyyjdxq

Environment Artist (Remote)

  • Competitive salary
  • Europe

Level Up. has partnered with a newly established game studio of industry veterans. This studio strives to build great experiences for players in the Survival Sandbox Genre, which drives their teams. An ideal candidate will bring a collaborative mindset and be comfortable working in a remote setup. The studios' title is a social survival sandbox game trying to modernize the genre by combining an instanced social hub where the whole game population can meet, trade, and socialize with a persistent survival sandbox world where the player is exploring the world. Do you want to be part of their story? Help build a live service that is fun for players around the globe and be a part of our journey to craft a terrific game studio. Your Mission - As an environment artist, your talent and vision will help shape the game. You will work closely with the concept and level design team to create a gameplay-oriented world, beautiful and consistent with the handcrafted art styles - Your broader experience with game development and building a well-designed world will help you work collaboratively with level designers to ensure that you always put gameplay first when developing solid and fun areas to play in Your Responsibilities - Create stunning organic and hard surface 3D models for an open-world environment - Build modular architecture and kits to make world build easy and consistent - Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, and gameplay space collisions - Work with the team to conceive, visualize, and execute environment art - Build individual art assets, and help others to elevate their work - Assist with outsourcing assets, both with feedback and intake/integration - Self-motivation, good communication skills, and a great team-player attitude Your Profile - Minimum of 2 years of games industry experience working as an environment artist - Experience creating stylized, non-photorealistic levels and 3D assets - Experience with engine and game performance and optimization - Familiarity with Maya/Blender, Photoshop, Zbrush and Substance Designer/Painter - Ability and willingness to tackle technical problems and quickly learn new tools and workflows Why this Studio - An opportunity to work for a newly established game studio of industry veterans - A lean organization with potential for growth - The experience of creating something from scratch with your contribution is not necessarily limited to engineering - Receive a competitive salary following your market area - Be a part of a diverse international team with highly qualified and dedicated colleagues - The possibility to work fully remote with occasional workshops

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W1siziisijiwmjivmdkvmjavmtevmdavmjivyzmxzja1ndutyji0zi00odzmltkyodatnwu1mtg4zjkzmtlhl0vuz2luzwvyaw5nlnbuzyjdlfsiccisinrodw1iiiwimzawedqwmfx1mdazyyjdxq

Gameplay Engineer (Unreal) - Remote

  • Competitive salary
  • Europe

Level up has partnered with a newly established game studio of industry veterans. Together, we are looking for a versatile Gameplay Engineer. This studio strives to build great experiences for players in the Survival Sandbox Genre, which drives their teams. An ideal candidate will bring a collaborative mindset and be comfortable working in a remote setup. As a gameplay engineer, you will work collaboratively with designers and fellow engineers to implement efficient, maintainable game systems. You'll need to have strong C++ skills, a desire to solve problems, and strong debugging and optimization skills, along with prior experience building and maintaining player-facing gameplay systems. Your responsibilities - Designs, prototypes, implements, and polishes gameplay systems. - Works closely with the design and gameplay team on characters, abilities, gadgets, weapons, and various gameplay mechanics and systems. - Analyzes and mitigates risk in the gameplay development schedule. - Consult with other Programmers and Designers on the team to change, adapt, or reactor systems as required. - Work closely with QA and the engineering team to ensure the stability of game systems. Must haves - 3+ years of software experience in the games industry. - Highly proficient in C++. - At least one shipped title. - Experience with multiplayer games is highly desirable. - Strong debugging and optimization skills. - Good knowledge of UE4 and Blueprints. - Solution-driven and self-motivated. - Excellent English communication skills and comfortable working closely with designers and content developers in a fully remote environment. About The Studio The studio aims to create a small team of game business ninjas, where everyone needs to be hands-on and empowered to autonomy, responsibility, and ownership of their craft. You should share and communicate your work openly, knowing that only providing and receiving honest feedback from colleagues and players will forge your craft to be outstanding. Everyone’s voice is valuable. You live and breathe for the happiness your art provides to people. In your world, expertise, passion, and data speak louder than senior titles or tenure. Crafting something so special with so few people and resources in a challenge is like a masterpiece.

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